Smooth Slow Motion With Generated Frames

Slow a clip down and let FFmpeg minterpolate invent the in-between frames, so the result glides instead of stuttering.

🔒 100% Private — no upload🎞️ Generated in-between frames🐢 Minutes, not seconds
🎬

Drag & drop your video here, or click to browse

Max file size: ~2 GB (memory permitting)

How to Use — Smooth Slow Motion With Generated Frames

1

Upload your clip

Drag and drop the video. The tool reads its resolution and duration on the spot — those two numbers decide the whole cost of the job.

2

Pick a slow factor

2x or 4x. Each button shows what your clip’s runtime becomes, and the card below shows how many frames have to be drawn to get there.

3

Choose how the frames are made

Motion-compensated tracks movement and keeps edges sharp. Blend cross-fades instead — about four times faster, and useful for checking the timing before a long run.

4

Check the estimate, then run

The estimated wait sits above the button and turns into a warning past a minute. Trim first if it is long. The result is an MP4 at 30 fps, at the source resolution (trimmed to an even width and height, which H.264 requires), with no audio.

What the tool looks like

Smooth Slow Motion with a clip loaded: video preview, the 2x and 4x slow factor choices, the Motion-compensated and Blend modes, and an estimated wait above the Slow it down button
Pick 2x or 4x and how the missing frames are made, and the tool reads the clip's resolution and length to estimate the wait before you start: setpts stretches the timeline, then minterpolate fills it at 30 fps with frames it generates rather than frames it repeats.

Best for / not for

Best for

  • Short moments — a few seconds — from 24, 25 or 30 fps footage that steps visibly when slowed the ordinary way.
  • Clips with one clear, steady movement across the frame: a jump, a pour, a skateboard trick, a door closing.
  • Salvaging a shot you already have, when reshooting it at 120 fps is not an option.

Not for

  • Long clips. The work is per generated frame, so a minute of source at 2x is roughly thirty times the wait of two seconds. Trim first.
  • Footage that already runs at 60 or 120 fps. Slowing that in the Video Speed Changer gives you real photographed frames in seconds, and keeps the audio.
  • Anything where the audio has to survive. This tool drops the track outright.
  • Cuts, rain, confetti, heavy motion blur or whip pans. Interpolation needs something trackable between two frames, and warps when it has nothing.

When frame interpolation is worth the wait

  • A short action beat — a jump, a pour, a reveal — that has to hold on screen longer than it was shot to last.
  • Old or phone-shot 30 fps footage where the ordinary half-speed version steps badly enough to be distracting.
  • Making a 4x ramp out of a 60 fps clip, where plain slowing runs out of real frames at 2x.
  • Footage you would rather not upload to an online slow-motion service — everything here runs in the browser, on your own machine.

Supported formats & limits

Input containersMP4, MOV, WebM, MKV, AVI
Input codecsH.264, H.265, VP8, VP9, MPEG-4, MJPEG. Not AV1 — the in-browser engine has no software AV1 decoder.
Slow factors2x or 4x
OutputH.264 MP4 (yuv420p), source resolution trimmed to even dimensions, flat 30 fps
AudioNone. The track is dropped rather than half-slowed — use Audio Speed & Pitch for the sound.
Typical waitMeasured on a desktop machine: 13.7 s per 2 s of 1280x720 at 2x in motion-compensated mode, 2.2 s at 480x270. Blend mode is roughly four times faster. Cost scales with pixel count, length and factor.
Practical lengthSeconds, not minutes. The wait, not browser memory, is the limit here.
CostFree for any use. No signup. No watermark.

Smooth Slow Motion vs. the usual alternatives

FeatureThis toolVEED (free)Kapwing (free)CapCut Online
Processing modelRuns locally in your browserUpload-based project editorUpload-based project editorUpload-based online editor
File limitsNo upload cap; practical limit is browser memoryPlan-specific upload limitsPlan-specific upload and export limitsFeature- and account-specific limits
Watermark on outputNo watermark addedFree exports include a VEED watermarkFree exports include a Kapwing watermarkStandard edits can be watermark-free; templates/assets may add branding
Signup / accountNo account for toolsWorkspace/account flowWorkspace/account flowCapCut account flow
Works offlineYes after cache, subject to browser supportNoNoNo
Best forPrivate one-step file operationsFull editor, templates, AI toolsCollaboration, templates, AI toolsSocial templates and timeline editing

Vendor plan limits were checked on April 29, 2026 and can change by region, account state, and export option. Verify critical limits on the vendor pricing/help page before relying on them.

Why use this slow motion tool

  • It generates the in-between frames instead of holding each real frame longer, which is the whole difference between gliding and stepping.
  • The wait is stated before you commit to it. The tool reads the clip’s resolution and length and projects from measured runs, and warns when the projection passes a minute.
  • Blend mode is there to check the timing cheaply — about four times faster — before spending the full motion-compensated run.
  • Nothing is uploaded. The interpolation and the encode both run in your browser, which is also why it is slow: one CPU thread, no server farm.

Frequently Asked Questions

How is this different from just slowing a video down?

A plain speed change stretches the timeline without adding frames, so each original frame is simply held longer and the motion steps. This runs FFmpeg minterpolate on the stretched timeline, which invents the frames that were never shot and fills it at a flat 30 fps.

Why does it take minutes when the other tools take seconds?

Motion-compensated interpolation runs a block motion search for every frame it generates, 30 per second of slowed output. Measured here on a desktop: 2 seconds of 1280x720 at 2x took 13.7 s; the same 2 seconds at 480x270 took 2.2 s. Cost follows pixel count and output length, which is what the estimate above the button is calculated from.

Motion-compensated or blend?

Motion-compensated tracks movement and keeps edges sharp. Blend cross-fades the two neighbouring real frames, so fast movement doubles up like a long exposure — but it measured about four times faster, which makes it a cheap way to check the timing first.

Why is there no audio?

Slowing audio is a separate decision — pitch down with it, or time-stretch to preserve the pitch — and picking one silently would be worse than leaving it out. Use the Video Speed Changer for a slower clip with usable audio, or Audio Speed & Pitch to handle the sound on its own.

When does interpolation look wrong?

Where there is nothing to track: a hard cut inside the clip, objects appearing from behind others, heavy motion blur, rain or confetti, or a whip pan. You get warping, torn edges and smeared halos. Footage genuinely shot at a high frame rate always beats generated frames.

My clip is already 60 fps — do I need this?

For 2x, probably not: half speed gives you 30 fps of real photographed frames, and the Video Speed Changer does that in seconds with the audio intact. This tool earns its wait on 24, 25 and 30 fps sources, or at 4x.

What comes out?

An H.264 MP4 at the source resolution and a flat 30 fps, with no audio track — an odd width or height is trimmed by one pixel, because H.264 cannot encode odd dimensions. The runtime is your clip multiplied by the factor you picked.

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